There are some limitations: you can’t move around while aiming, although if you use Z-Targeting, you can still strafe around. The camera is rarely ever an issue and Link moves and acts as you’d expect him to. I don’t know what game actually came up with the “Z-Targeting” technique, but this is the one that popularized, and for good reason. It’s beautiful and worthy of being called a masterpiece, although this is also where story takes precedence over adventuring and so linearity begins to become more prominent. It was also the game that transitioned the franchise into the realm of 3D polygons and the one game everyone seems to remember when “Zelda” is uttered. If A Link to the Past was a refinement of the first Zelda, then Ocarina of Time was refinement of LttP.